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New Study Shows Time Spent Online Important for Teen Development

(November 20, 2008) — Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online — often in ways adults do not understand or value.
Read the press release.
Read a two-page overview of the study (PDF).
Read the 30-page white paper.
Read the full study on the Digital Youth Project’s website.
Watch a video interview with the study's lead researcher, Dr. Mizuko Ito.

New Study Shatters Gaming Stereotypes

(September 16, 2008) — A major new study (PDF) carried out by the Pew Internet and American Life Project in collaboration with the Civic Education Research Group at Mills College shatters stereotypes about teens and video games. Contrary to the notion of the lone gamer playing violent video games, the study reveals that game playing can incorporate many aspects of civic and political life and is social, nearly universal, and encompasses a variety of genres, including racing, puzzle, action and adventure games.
Read the press release.
Read related white paper on gaming & civic engagement (PDF).
Read Spotlight blog coverage.

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