News & Announcements

Edutopia Announces the Digital Generation Project

The MacArthur-supported project aims to help educators and parents understand how digital media are changing today’s youth.
Read the press release.
Visit the project’s Web site.

MacArthur Island Opens in Virtual World of Second Life

The island is a new laboratory for MacArthur’s two-year exploration of virtual worlds, led by the University of Southern California and the nonprofit Global Kids.
Read the press release.
About MacArthur’s grantmaking in virtual worlds.

Global Competition Selects 19 Innovative Digital Media & Learning Projects to Share $2 Million

(April 16, 2009) — In a $2 million competition funded by the John D. and Catherine T. MacArthur Foundation, winners include a radically affordable $12 TV-computer, a video blogging site for young women in Mumbai, India, and a cutting-edge mobile phone application that lets children conduct digital wildlife spotting and share that information with friends.
Read the press release (PDF).
See all of the competition winners.

Groundbreaking Online-Only Journal from MIT Press

(March 30, 2009) — With support from the MacArthur Foundation, MIT Press announces the publication of the first issue of The International Journal of Learning and Media (IJLM), which will examine the intersection of media and learning in multiple contexts.
Read the press release (PDF).
Read the first issue for free.

New Study Shows Time Spent Online Important for Teen Development

(November 20, 2008) — Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online — often in ways adults do not understand or value.
Read the press release.
Read a two-page overview of the study (PDF).
Read the 30-page white paper.
Read the full study on the Digital Youth Project’s website.
Watch a video interview with the study's lead researcher, Dr. Mizuko Ito.

New Study Shatters Gaming Stereotypes

(September 16, 2008) — A major new study (PDF) carried out by the Pew Internet and American Life Project in collaboration with the Civic Education Research Group at Mills College shatters stereotypes about teens and video games. Contrary to the notion of the lone gamer playing violent video games, the study reveals that game playing can incorporate many aspects of civic and political life and is social, nearly universal, and encompasses a variety of genres, including racing, puzzle, action and adventure games.
Read the press release.
Read related white paper on gaming & civic engagement (PDF).
Read Spotlight blog coverage.


If you are a reporter looking for more information about MacArthur's Digital Learning initiative, contact:

Jen Humke
Communcations Officer, The MacArthur Foundation
jhumke at macfound.org
tel. 312 726 8000

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