Individual Grants

The MacArthur Foundation is providing support to researchers, educators, game developers, and others to explore how, and to what extent, digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Grants are also made for efforts to dermine how educational and other social institutions must change to meet the needs of this and future generations. The following is a list of projects supported through the MacArthur digital media and learning initiative.

Blueprint Research and Design
To conduct a project for field building, planning and analysis of trends in innovation, expertise, and distribution in digital media and learning.


Blueprint Research and Design
To develop reports and case studies about the use of digital media and the building of a new field.


Digital Innovations Group
To help build the field of digital learning through a website and social networking tools, and a series of public meetings.


Duke University, Humanities, Arts, Science & Technology Advanced Collaboratory (HASTAC)
To explore the future of social and civic institutions and help build the field of digital media and learning.


Exploratorium
To produce background papers on the field of digital learning including a literature review, white paper on design research, and white papers on the future of education and technology.


Global Kids
To build the field of digital learning by engaging young people through written and online discussions of their use of digital media.


Global Kids
To conduct youth-related activities that support the "MacArthur Series in Digital Media and Learning."


Harvard University, Graduate School of Education
To conduct research on and prepare curricular modules related to young people's ethical use of digital media.


Illinois Institute of Technology, Institute of Design
To investigate the future design of libraries and schools of the future.


Indiana University, Center for Research on Learning & Technology
In support of Quest Atlantis, an immersive online world designed to help teach science to junior high school students.


Indiana University, Department of Telecommunications
To create new approaches to social science research through use of virtual worlds.


Massachusetts Institute of Technology, Comparative Media Studies Program
To develop a framework and models for media literacy.


Massachusetts Institute of Technology, Comparative Media Studies Program
To develop and test a comprehensive media literacy curriculum and communications strategy for national distribution of new products.


Mills College
To conduct a longitudinal study of the effect of digital media on young people's civic engagement.


Monterey Institute for Technology and Education
To produce the "MacArthur Series in Digital Media and Learning."


Monterey Institute for Technology and Education
To produce the "MacArthur Series in Digital Media and Learning."


New Media Consortium
To produce a literature review, monograph and communications activities related to visual and digital literacy in education.


New Media Consortium
To produce the "MacArthur Series in Digital Media and Learning."


New York Law School, Institute for Information, Law & Policy
In support of the fourth annual State of Play Conference to foster international discussions of young people's use of virtual worlds and their implications for civic engagement and learning.


Northwestern University
To survey 1,000 college freshmen to assess their digital literacy and directly observe 300 of those students as they use the Internet.


Stanford University, School of Education
To document the design and implementation of an after-school media literacy program in Chicago and in comparison cases.


University of California, Berkeley, School of Information Management & Systems
For a multi-site ethnographic study of how, and to what effect, young people use digital media.


University of Chicago, Center for Urban School Improvement
To continue to develop and expand media literacy after-school programs in Chicago.


University of Southern California, Annenberg Center for Communications
To conduct a multi-site ethnographic study of how and to what effect young people use digital media.


University of Wisconsin at Madision, ADL Co-Lab
To design and develop innovative game modules, curriculum, and tools for media literacy.


University of Wisconsin at Madision, ADL Co-Lab
To develop and test a comprehensive media literacy curriculum, new approaches to asessment and a communications strategy for national distribution of new products.
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