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Arizona State University
In support of building a 21st century classroom. Blueprint Research and Design To conduct a project for field building, planning and analysis of trends in innovation, expertise, and distribution in digital media and learning. Blueprint Research and Design In continued support of building the field of digital media and learning. Blueprint Research and Design To develop reports and case studies about the use of digital media and the building of a new field. Consortium for School Networking To assess the current policies and practices of school leaders to affect or regulate the use of digital media in schools, and to develop a strategy for introducing Foundation-supported digital media research findings and learning environments… Digital Innovations Group To help build the field of digital learning through a website and social networking tools, and a series of public meetings. Digital Innovations Group In continued support of developing and operating an online knowledge network to help build the field of Digital Media and Learning. Duke University, Humanities, Arts, Science & Technology Advanced Collaboratory (HASTAC) To explore the future of social and civic institutions and help build the field of digital media and learning. Exploratorium To produce background papers on the field of digital learning including a literature review, white paper on design research, and white papers on the future of education and technology. Global Kids To build the field of digital learning by engaging young people through written and online discussions of their use of digital media. Global Kids To conduct youth-related activities that support the "MacArthur Series in Digital Media and Learning." Global Kids, Inc. To explore the role of philanthropy in teen-oriented virtual worlds. Harvard University, Graduate School of Education To conduct research on and prepare curricular modules related to young people's ethical use of digital media. Illinois Institute of Technology To develop a prototype of an Electronic Learning Record to track young people’s learning experiences across informal environments. Illinois Institute of Technology, Institute of Design To investigate the future design of libraries and schools of the future. Illinois Institute of Technology, Institute of Design To design and build installations in public libraries that support young people’s learning through digital media. Indiana University To analyze and support efforts to expand the immersive learning environment Quest Atlantis. Indiana University, Center for Research on Learning & Technology In support of Quest Atlantis, an immersive online world designed to help teach science to junior high school students. Indiana University, Department of Telecommunications To create new approaches to social science research through use of virtual worlds. Indiana University, The Center on Congress In support of the Virtual Congress project. Massachusetts Institute of Technology, Comparative Media Studies Program To develop a framework and models for media literacy. Massachusetts Institute of Technology, Comparative Media Studies Program To develop and test a comprehensive media literacy curriculum and communications strategy for national distribution of new products. Mills College To conduct a longitudinal study of the effect of digital media on young people's civic engagement. Monterey Institute for Technology and Education To produce the "MacArthur Series in Digital Media and Learning." Monterey Institute for Technology and Education In support of building the emerging field of Digital Media and Learning through a new journal, conferences, and convenings. Monterey Institute for Technology and Education To produce the "MacArthur Series in Digital Media and Learning." New Media Consortium To produce the "MacArthur Series in Digital Media and Learning." New Media Consortium To produce a literature review, monograph and communications activities related to visual and digital literacy in education. New Visions for Public Schools In support of developing the Gaming School, a 6-to-12th grade public school in New York City. New York Law School, Institute for Information, Law & Policy In support of the fourth annual State of Play Conference to foster international discussions of young people's use of virtual worlds and their implications for civic engagement and learning. Northwestern University To conduct an analysis of the feasibility of creating a longitudinal quantitative survey of young people’s participation with digital media. Northwestern University To survey 1,000 college freshmen to assess their digital literacy and directly observe 300 of those students as they use the Internet. Pew Research Center In support of a national survey of adolescent game use and civic participation. Stanford University, School of Education To document the design and implementation of an after-school media literacy program in Chicago and in comparison cases. University of California, Berkeley, School of Information Management & Systems For a multi-site ethnographic study of how, and to what effect, young people use digital media. University of California, Irvine In support of a plan for a new research and innovation hub to build and sustain the emerging field of digital media and learning. University of California, Irvine, Humanities Research Institute In continued support to operate, publicize, and support the winners of a competition to build the field of Digital Media and Learning. University of California, Santa Barbara, Department of Communication To conduct a survey of digital information credibility assessment among children and young people. University of Chicago, Center for Urban School Improvement To continue to develop and expand media literacy after-school programs in Chicago. University of Southern California, Annenberg Center for Communications To conduct a multi-site ethnographic study of how and to what effect young people use digital media. University of Southern California, Center on Public Diplomacy In support of a set of activities to explore the potential role of philanthropy in virtual worlds. University of Wisconsin at Madision, ADL Co-Lab To design and develop innovative game modules, curriculum, and tools for media literacy. University of Wisconsin at Madision, ADL Co-Lab To develop and test a comprehensive media literacy curriculum, new approaches to asessment and a communications strategy for national distribution of new products. |