Digital Media & Learning Competition
2009 Award Recipients

Winners of the Competition were drawn from two categories: Innovation in Participatory Learning ($30,000 to $250,000) and Young Innovators ($5,000 to $30,000). Innovation awards support projects that demonstrate new modes of participatory learning, in which people take part in virtual communities, share ideas, comment on one another’s projects, and advance goals together. Young Innovator awards — designed to encourage young people aged 18-25 to think boldly about “what comes next” in participatory learning and to contribute to making it happen — will aid recipients in bringing their most visionary ideas from the “garage” stage to implementation.

Innovation in Participatory Learning Awards

DevInfo GameWorks: Changing the World One Game at a Time

Brings wide-ranging information on the condition of humanity to young people in an engaging, social way. Read more...

DigitalOcean: Sampling the Sea

Engages middle and high school students around the world in monitoring, analyzing, and sharing information about the declining global fish population. Read more...

Global Challenge

Engages underrepresented pre-college students throughout the world with an online collaborative problem-solving competition. Read more...

History Game Canada

Enhances the history learning experience of 12-18 year olds by putting them in control of early Canadian civilizations. Read more...

Voces Móviles (Mobile Voices)

Allows immigrant workers to become citizen journalists — sharing, creating, and publishing multimedia stories directly from their mobile phones. Read more...

M-Ubuntu: Teachers Building an M-Literacy Collaboratory

Promotes mobile literacy by empowering local teachers in Africa to connect to each other and to literacy coaches in the United States. Read more...

Participatory Chinatown

Transforms the planning practices shaping Boston’s Chinatown from disjointed transactions between developers and communities to a persistent conversation shaped by participatory learning. Read more...

Playpower: Radically Affordable Computer-Aided Learning

Improves educational access for millions of children in the developing world and creates real economic opportunities for adults, using a $12 TV-computer. Read more...

Women Aloud: Videoblogging for Empowerment (WAVE)

Offers an unprecedented online presence for low-income women from across India with a unique digital platform for Indian women aged 18-25. Read more...

Student Journalism 2.0

Engages high school students in understanding legal and technical issues intrinsic to new journalistic practices. Read more...

Talkers and Doers

Teaches at-risk teens and young adults about entrepreneurship through games that integrate real world learning, mentors, opportunities, and services. Read more...

Tecno.Tzotzil: Participatory Learning Among Indigenous Children in Chiapas

Promotes participatory learning among the indigenous Tzotzil children of Chiapas by producing culturally-sensitive teaching aids. Read more...

WildLab

Engages students in collaborative citizen science and encourages local environmental stewardship with the latest in mobile technology. Read more...

Wiki Templates Transforming Instructional Environments (WITTIE)

Helps teachers move to a student-centric approach to learning through a wiki application and a suite of teacher-friendly template tools. Read more...

Young Innovators Awards

CivicsLab.com

Encourages civic participation, critical thinking, and sense of place by putting elementary and middle school students in virtual control of decision-making in their communities. Read more...

Digital Democracy Contest

Helps young people explore complex data sets and engage with them in meaningful ways by employing existing online tools. Read more...

Cellcraft: Exploring the Cell Through Computer Games

Engages kids in ways that make biological principles personally meaningful and relevant, using the powerful Maxis Spore strategy game engine. Read more...

Networked Newsroom

Enables high school and college journalism students — as well as the wider public — to post story ideas, leads, photos, videos and other information directly from their computers or mobile phones. Read more...

Origami: Enfolding Real and Virtual Learning

Promotes ad hoc learning spaces using a visual tag for linking physical spaces with existing collaborative software such as wikis, social bookmarking, and groupware systems. Read more...

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